Frequently Asked Questions

Getting Started

  • I just got membership to this website, what’s next?
  • I’ve never attended a class, how do I learn this from home?

How do I delete my profile and unsubscribe?

Local Membership

  • How do I find out how many Class Passes I have?
  • Why do I have to pay for class if I attend but it’s free online?

About Us



How do I delete my profile and unsubscribe?

To begin the process of removing your information and unsubscribing from our website and service, begin by sending an email to info@sabercraft.org from the email address that is registered to the website.


Where does the income you make go?

SaberCraft works on a zero-sum budget meaning that every dollar we make goes to supporting SaberCraft, it’s operations, it’s promotions and most importantly, it’s rent. SaberCraft does not make enough money to support a studio so we rent spaces as our budget allows and part of that is what students pay for class.


Why do I have to pay for class if I attend but it’s free online?

SaberCraft classes are conducted indoors in order to provide a safe, well-lit environment for our staff and students. The cost of class covers the rental space primarily and all remaining funds go solely into promoting the organization.

Posted by mcjadmin
CM K: Staff vs Sabers

CM K: Staff vs Sabers

CM-K introduces the staff into the SaberCraft framework. In this lesson, two lumens are matched up saber versus staff. Notation below for Lumen 2 - Staff is noted with which hand is used to strike with the staff. L stands for Left. R stands for Right hand. Hand positions are up to the Lumeneer but we recommend Right-hand palm facing down and Left-hand palm facing up.


Lumen 1 - Saber 1 5 7X 1P
Lumen 2 - Staff L1P R5P Spin
Lumen 1 - Saber Duck 3P
9PX 11P 5P
Lumen 2 - Staff  L10 Ⓒ L3 R9X L11B Spin
Lumen 1 - Saber 12P 11P 4P Duck 3P 8P
Lumen 2 - Staff R12 L11 R4 J10 Ⓒ L3
Lumen 1 - Saber 4P 7 Ⓒ
Spin L-R
9 Ⓒ
 Lumen 2 - Staff L4 3 Ⓒ
Posted by mcjadmin

CM G & H

Choreographed Movements: CM A

PDF Version

The following is the introductory lesson to the Temporal Notation System and the basic elements of combining a series of strikes and building a Choreographed Movement also known as a CM. This is the 1st CM known as CM-A.

CM A 1 11 3 9 5 7
CM C 1 11 3 9 5 7 2C 9C 5C 12C
CM G 5 7 9 3 11 1  2C  9C 5C 12C
CM H 5 9 3 7 11

CM 13 – RtJ: Thrusts, Dynamic Movement

Person A 0 (right) S+S: Left 10 © 2 © 5X (short) 1 11 11L (push off) 9 © 3 ©
Person B S+S:11P (right)

CM 23 – KvR: Acting in Motion

Person A 0-R (left) 11P 1P turn to R,
drag saber
0 (spin L-R) 1P
saber drag
Person B 3P 11B 1B G3P Obi-Ani (F) 12B
Person A 1P
(point tip
pause 1P saber drag 1 11P
Person B G3P 1B pause 1B 1 12
Person A 4P S+S (left &
pause spin out of
lock to L
3© / 7©
Person B 0 (left) S+S
Right & back
into 1X
pause 11©
Posted by mcjadmin

CM-D: Dynamic Combat

Choreographed Movements: CM D

Dynamic Combat by switching between attackers

In this lesson, we cover building a dialog between 2 opponents. By switching who is the attacker, we build a simple choreography movement that allows 2 players to trade strikes rather than 1 player doing all the attacks. By incorporating sections of previous CMs, we build a dialog that switches between CM-A, CM-B and CM-C. CM-D introduces two 2 elements:

  1. Thrusts noted by a 0 (zero) in the notation.
  2. Unconventional Blocks by introducing an alternative angle to a block.
Lumen A
1 11 2P 10P 3 9 4P 8P 5 7 12 Turn
 3P6  Step-through
Turn 180
Lumen B 1P 11P 2 10 3P 9P 4 8 5P 7P Left
 0  Step-through
Turn 180

Telegraph: Reverse Flourish

Posted by mcjadmin
CM-C: Completes

CM-C: Completes

CM-C: Introducing Completes & Complete Across ©

A Complete is a wide arc swing that flows through uninterrupted. A Complete Across is when you commit a wide arc swing at a particular target point but move parallel to the ground. Completes and Complete Across we note with a © symbol meaning that the swing is not interrupted and moving across parallel to the ground. In this lesson, we cover 1©, 5©, 12©.

In this notation below, you will notice a parameter that has been added to a particular defense. When a number goes after P, it designates where the tip of the saber is pointing for that particular defense pose. In this CM, we commit to a 3 Parry noted 3P but we turn saber to point its tip down to the 6 0'clock position. This defensive posture looks like you are defending one side of your body but appears as if you are blocking a strike from behind. This is notated as 3P6, as it is a 3 Parry, modified with the saber to point at the 6 position (blade pointed down).

Lumen A
1 11 3 9 5 7 9 12©
Lumen B 1P 11P 3P 9P 5P 7P Crouch 9P6  Jump
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Thank you!

You’re in the club!

Whether you bought your LED saber and it’s been a while since you used it or if you’re part of a costuming troupe of entertainers, this class will take your saber game to the next level. Now that you’ve joined our list, you’ll stay on top of our latest lessons that we publish on our Youtube Channel.

Be sure to follow us on Facebook.

View our tutorials to help you get in the game.

Posted by mcjadmin
C & I Studios presents Revenge of the 5th Party

C & I Studios presents Revenge of the 5th Party

“Here are photos of our performance & appearance at C& I Studio’s Revenge of the Sith party. Big heartfelt thank you to them for the wonderful photos.”

From C&I Studios Revenge of the Sith Party. Posted by SaberCraft on 5/29/2017 (72 items)

Generated by Facebook Photo Fetcher 2

Posted by mcjadmin